maandag 6 januari 2014

A Basic Character Creation System

Unity supports numerous options for a character creation system. A basic setup could be the option to change class or gender. When the class/gender is chosen the mesh is instantiated on to the stage and from there on details can be changed or added. Things like shoulder pads and  ornament are easy to set up.

More complicated geometry such as an armor that wraps around the torso requires the armor mesh to be exported along with the rig for the character.

When the character is edited and ready for the game, the script needs to clean up the model. If you had imported an armor with rig the rig needs to be baked. This prevents the game from loading two rigs that play simultaneously and with that data going to waste.



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