woensdag 27 januari 2016

Shader Forge

Shader Forged worked perfectly. The layout was very similar to Strumpy Shader and most of the information I learned from Strumpy Shader tutorials could be applied to Shader Forge.

Unfortunatly animating the vertex, through vertex paint wasn't so easy. Through a shader I wanted to animate the seaweed. In the editor I could get the shader to gather the vertex paint information from the FBX by linking the vertex color (in this case red) to the Vertex Offset input of the shader. It then could be animated by adding a Sinus and Time input. But after fiddling around I couldn't get any control over the shader, as soon as I added the Time input the mesh stretched out of proportion.

I choose a less complex shader project to start with.

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